Spacewoman
Process
I learnt the workflow between MakeHuman, Mixamo, Unity, and C4D for this course project. As a consequence, a user-controllable humanoid character has been created. I was so impressed with the Unity platform that I decided to teach myself C#. As an artist, I am very inquisitive and enjoy investigating and learning the capabilities of various design software and teaching myself new approaches to working.
Spacewoman is my first project using a humanoid character and Unity.
January 2021
Programs used:
• Unity
• Mixamo
• MakeHuman
• Adobe After Effects
• Adobe Media Encoder
• C#
Spacewoman Walk Through
Learning Unity
I learned how to use Unity for motion design and created simple animated primitive shapes and learned how to set up file the hierarchy correctly.
Terrain Tools
I experimented with the Terrain Tools and created multiple landscapes.
Vegetation
I then used Terrain Brushes and created plants and trees. I used a simple cube as a reference (standard human height) to create relistic scale landscapes.
Mixamo and MakeHuman
Following on, I learned how to design characters in MakeHuman and how to rig and animate my characters in Mixamo. In addition, I taught myself how to use IKs to attach wheapons to a character.
C#
I wanted to create a user controllable character, so I decided to learn basic C# and managed to attach the controllers to my subject.
Result
The final result is a user controllable character and an island with various vegetation, animated water, and pretty terrains.